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Folio 07 / Launch status

Early Access, sorted into what is decided and what is not

Most pages about this game either state a release date they do not have or bury the launch facts under speculation. This one puts the confirmed items first and then lists the unknowns with the reason each one is blank.

Release date

TBA

EA window

2026, undated

Box price

Unannounced

Demo carry-over

None

Folio 07.1 / Ledger

The full ledger

Red means nothing is published. Amber means a direction is stated without a commitment. Ivory means the studio has said it plainly and it can be quoted.

ItemStateConfidence
Release date TBA UNPUBLISHED
Early Access window Later this year, no day STATED DIRECTION
Box price Unannounced UNPUBLISHED
Demo progress carry-over No CONFIRMED
Gender-locked classes Kept at EA launch CONFIRMED
Voice-over and facial animation Implemented since network test CONFIRMED
PvP rewards None at launch, rankings later STATED DIRECTION
Platforms beyond Steam Not in official store data UNPUBLISHED

Folio 07.2 / Confirmed

Six things the studio has settled

Early Access is planned for later this year

The producer letter places Early Access later this year without naming a day. Steam still lists the game as coming soon.

2026-09-15 ANNOUNCEMENT →

Demo progress does not carry over

The demo announcement states that progress and save data from the Steam Next Fest build will not move into the Early Access version.

2026-10-19 ANNOUNCEMENT →

Gender-locked classes stay at launch

The studio confirms the current gender-locked class system remains in place at Early Access. Development is underway to add more gender options gradually, starting with select classes, but not for all classes at once.

2026-09-15 ANNOUNCEMENT →

Voice-over and facial animation are in

Both were missing from the September network test build and both are described as fully implemented since then.

2026-10-18 ANNOUNCEMENT →

PvP ships without kill rewards

Rewards for defeating another player were deliberately held back. Rankings and trophies are described as likely coming after launch as part of live updates.

2026-10-04 ANNOUNCEMENT →

Party quest sharing exists

Quest sharing for party members was added along with improved channel-join logic and fixes for points of interest explored together.

2026-10-18 ANNOUNCEMENT →

Folio 07.3 / Unpublished

Six things nobody can tell you yet

Each row below also explains why it is blank. That is the difference between an honest gap and a lazy one.

Release date

Steam shows coming soon with the date set to be announced. No official day exists to report.

Box price

The studio says the price will be shared when ready. No figure has been published, and guessing one would be worse than useless.

Platforms beyond Steam

The official store data lists PC on Steam. Third-party pages claiming Epic, PlayStation 5 and Xbox have not been matched to a first-party source in this survey.

Number of servers or regions at launch

The network test ran North America only and the demo ran servers in NA East and West, EU Central, Asia East and South. Launch region lists are unpublished.

Trait point costs and respec rules

The progression deep dive says costs, tree layouts and alternate skills will likely change during Early Access, which makes publishing numbers now actively misleading.

Trade values and crafting recipes

Both systems were absent from the demo. Nothing has been datamined or published.

Folio 07.35 / The September test, as recorded

What the first network test actually proved

The September 12 test was the only time the public has touched live servers. The producer letter afterwards is unusually specific about what it was for and what it returned, which makes it the firmest ground under the Early Access timeline.

ItemOn record
What it wasAn infrastructure test, not a content test. The stated goal was server behaviour under real player load.
Window and regionAbout six hours, North America only. The producer apologised to players who could not attend.
Load resultServers and key infrastructure held stable with more concurrent players than the team had planned for.
Average playtimeAbout one hour thirty minutes, despite limited content and a short window.
Known defects after itA black screen issue, Party UI problems, and several griefing methods were listed as in development.
One admissionTemporary development and test elements had leaked into the external build; the studio says they will not ship and that review is being tightened.

Folio 07.36 / Publishing

XLGAMES now publishes this itself

The same letter announced that XLGAMES will self-publish ArcheAge Chronicles directly rather than going through a Western partner. The stated reason is positioning ahead of Early Access: a direct relationship with Western players, and a channel to talk to them without a publisher in between.

The practical consequence is who writes the posts. A Global PM named Don was introduced as the regular voice between the development team and the Western community, and the frequency of communication was explicitly promised to rise. Every source cited on this site is an output of that arrangement.

Folio 07.37 / The phrase that is not a date

Sooner than you might think

Two sentences in that letter are the closest thing to a schedule that exists. One says players will not need an invite for much longer. The other says Early Access is coming sooner than you might think, and a later paragraph puts the plan at later this year.

None of that is a date, and it is worth being blunt about why it gets repeated everywhere: a phrase like this is quotable and a date is not yet available. The only two places a real date can appear are the Steam release field and the announcement feed, both linked below.

Folio 07.4 / How to actually find out

Where the date will appear first

The studio has said it will share the Early Access launch date, the box price, and when players can actually get the game as soon as those are ready. In practice that means the Steam announcement feed, not a press release, because that is where every one of these posts has been published so far, including the demo details, the PvP design post and the progression deep dive.

The Steam page itself is the second place to watch, because the release date field flips from coming soon once a date is locked. Between those two there is no need to trust a countdown timer on a fan site, including this one.